GFX Moveset Commands
Overview
The GFX command is used to display visual effects in movesets. The command starts with 0x98 or 0x9A and contains the following parameters:
| Parameter |
Description |
| flag |
Effect flags/modifiers |
| bone |
Bone attachment point |
| effect id |
Effect ID to display |
| x1, y1, z1 |
Location (position where effect appears) |
| x2, y2, z2 |
Spread (effect size/spread distance) |
Vanilla Effects
| ID |
Effect |
Video |
| 0x0 | hit | |
| 0x18 | burn | |
| 0x1C | smoke | |
| 0x20 | smoke | |
| 0x28 | electricity | |
| 0x2C | slide smoke | |
| 0x30 | quick slide smoke | |
| 0x34 | landing smoke | |
| 0x38 | quick landing smoke (front one is faster?) | |
| 0x3C | forward only landing smoke | |
| 0x40 | back only landing smoke | |
| 0x44 | big, slow smoke | |
| 0x48 | small, in-place smoke | |
| 0x4C | dash smoke | |
| 0x50 | big dash smoke | |
| 0x54 | blueish gray balls | |
| 0x58 | ground bump | |
| 0x5C | ice-like shards (back) | |
| 0x60 | ice-like shards (forward) | |
| 0x64 | ice-like shards (back) | |
| 0x68 | earth?-like shards (forward) | |
| 0x6C | earth?-like shards (back) | |
| 0x70 | explosion | |
| 0x74 | explosion (multiple) | |
| 0x78 | explosion (multiple) (small) | |
| 0x7C | flash | |
| 0x80 | quake (small) | |
| 0x84 | quake (big) | |
| 0x88 | quake (bigger) | |
| 0x94 | samus shoot fire | |
| 0xA0 | flash (yellow-ish) | |
| 0xA4 | flash with circle | |
| 0xA8 | green circle (ledge grab?) | |
| 0xAC | green circle (big) | |
| 0xB0 | green circle (bigger) | |
| 0xB8 | wood particles (box item destroyed) | |
| 0xBC | crashes game | |
| 0xD8 | star | |
| 0x118 | point score "ki" effect | |
| 0x11C | blue circle shrink-grow | |
| 0x128 | heal sparks (sometimes only one flash) | |
| 0x168 | music note | |
| 0x16C | rock shards | |
Smash Remix Effects
| ID |
Effect |
Video |
| 0x170 | dark explosion | |
| 0x174 | dark explosion (multiple) | |
| 0x178 | dark smoke (forward) | |
| 0x17C | dark smoke (back) | |
| 0x180 | dark smoke (down-back) | |
| 0x184 | dark smoke (down-forward) | |
| 0x188 | dark smoke | |
| 0x18C | dark smoke (small) | |
| 0x190 | dark ground bump | |
| 0x194 | purple smoke | |
| 0x198 | dr mario pill explosion | |
| 0x19C | Lucas PK effect | |
| 0x1A0 | Lucas PK effect (upwards) | |
| 0x1A4 | Lucas PK effect (tiny) | |
| 0x1A8 | purple flash | |
| 0x1AC | purple smoke | |
| 0x1B0 | purple cross | |
| 0x1B4 | purple fire | |
| 0x1B8 | purple flash with circle | |
| 0x1BC | tiny pink smoke | |
| 0x1C0 | huge white smoke | |
| 0x1C4 | yellow flash | |
| 0x1C8 | crashes game | |
| 0x1CC | red sparkles | |
| 0x1D0 | red flash with back smoke | |
| 0x1D4 | red heal | |
| 0x1D8 | feather | |
| 0x1DC | feather variation | |
| 0x1E0 | 2 feathers | |
| 0x1E4 | yellow sparkles | |
| 0x1E8 | yellow flash with back smoke | |
| 0x1EC | yellow heal | |
| 0x1F0 | yellow puff | |
| 0x1F4 | light sparkle | |