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Animation Exporting

Using GE you can export animations in the .bin and .fbx formats.

BIN animations are in the game's internal format.

FBX animations are in a format that can be edited in most 3D animation software. Note that GE exports in a proprietary FBX format that needs to be converted before being compatible with most 3D software. To convert the models, use Noesis.(1)

  1. Blender 4.5's "experimental" FBX importer (now the default importer as of Blender 5.0) can import FBX models from GE without the use of Noesis.